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Modding Patrician IV Oro

Ultimo Aggiornamento: 11/11/2018 19:15
Email Scheda Utente
Registrato il: 06/05/2005

Mercante
OFFLINE
09/12/2011 09:45
 
Quota

Proviamo così
Dove è installato il gioco, crea una cartella chiamata INI
dentro crea un lile chiamato shipdata.ini
Copiaci deltro i sottostanti dati ed inizia il gioco daccapo.
Avrai la Caracca con i cannoni
===============================================================
; -----------------------------------------------------------------------------
; alle Schadens- und HPwerte aus dem Konzept * 2000
; -----------------------------------------------------------------------------

[Constants]
FactorKnotToMeter = 2

; -----------------------------------------------------------------------------
; Schnigge
; -----------------------------------------------------------------------------
[Ship00]
Capacity = 200 ; Laderaum in Fass
Vmin = 16 ; Min-Geschwindigkeit in Seeschlachten in m/s
Vmax = 27 ; Max-Geschwindigkeit in Seeschlachten in m/s
Wendig = 100 ; Wendigkeit in %
Fluss = 3 ; 1 == Mare, 2 == Fiume, 3 = beides (ambedue)
Ausbau = 2 ; Anzahl(n°) der Ausbau(potenziamento) möglich(possibile) keiten
MaxHp = 50000 ; maximale HP der Grundstufe (* 1000 gegenüber Konzept)
MaxSailHp = 50000 ; maximale HP der Grundstufe (* 1000 gegenüber Konzept)
Goods = 0, 40, 3, 10, 8, 10, 10, 10, 15, 10 ; Bauwaren mit Warennummer und Menge in Fass
Costs = 10000 ; Baukosten in GS
MatCosts = 6000 ; Materialkosten der Schnigge in GS
BattleAsset = schnigge
SeaMapAsset = schnigge_wm
DailyCosts = 2 ; Grundkosten in GS pro Tag wenn bei Stichzeit auf See
Initial = 1 ; Schiffstyp muss nicht erforscht werden
SailType0 = 2 ; Die Werte für Segel, Hull und Guns sollten nicht geändert werden!
SailTrans0 = refl_0
SailType1 = 2
SailTrans1 = refl_1
SailType2 = 3
SailTrans2 = refl_2
SailType3 = 3
SailTrans3 = refl_3

Hull0Length = -10.5, 5.5, 9
Hull0Width = 2.75, 2.75
Hull0Height = 3
Sail0Offset = 0, 7
Sail0Length = 8, 15
Sail0Height = 16, 12
Sail0Type = 0, 1

Hull1Length = -10.5, 5.5, 9
Hull1Width = 2.75, 2.75
Hull1Height = 3
Sail1Offset = 0, 7
Sail1Length = 8, 15
Sail1Height = 12
Sail1Type = 0, 1

Hull2Length = -10.5, 5.5, 9
Hull2Width = 2.75, 2.75
Hull2Height = 3
Sail2Offset = 0, 7
Sail2Length = 8, 15
Sail2Height = 16, 12
Sail2Type = 0, 1

Gun1Pos0 = 2.8, 3.2, 2
Gun1Pos1 = 2.8, 3.2, 0
Gun1Pos2 = 2.8, 3.2, -2

Gun2Pos0 = 2.8, 3.2, 2
Gun2Pos1 = 2.8, 3.2, 0
Gun2Pos2 = 2.8, 3.2, -2
Gun2Pos3 = 2.8, 3.2, -4
Gun2Pos4 = 2.8, 3.2, -6

CapacityLoss1 = 60
CapacityLoss2 = 120

; -----------------------------------------------------------------------------
; Kraier
; -----------------------------------------------------------------------------
[Ship01]
Capacity = 300
Vmin = 20
Vmax = 28
Wendig = 90
Fluss = 3
Ausbau = 2
MaxHp = 75000
MaxSailHp = 75000
Goods = 0, 60, 3, 20, 8, 20, 10, 20, 15, 20
Costs = 15000
MatCosts = 11333 ; Materialkosten des Kraiers in GS
BattleAsset = kraier
SeaMapAsset = kraier_wm
DailyCosts = 30
Initial = 1

SailType0 = 2
SailTrans0 = refl_0
SailType1 = 2
SailTrans1 = refl_5
SailType2 = 2
SailTrans2 = refl_6
SailType3 = 2
SailTrans3 = refl_1
SailType4 = 2
SailTrans4 = refl_4
SailType5 = 2
SailTrans5 = refl_3
SailType6 = 3
SailTrans6 = refl_7

Hull0Length = -10.5, 5.5, 9
Hull0Width = 2.75, 2.75
Hull0Height = 3
Sail0Offset = 0, 10
Sail0Length = 10, 19
Sail0Height = 20, 20
Sail0Type = 0, 1

Hull1Length = -10.5, 5.5, 9
Hull1Width = 2.75, 2.75
Hull1Height = 3
Sail1Offset = 0, 10
Sail1Length = 10, 19
Sail1Height = 20, 20
Sail1Type = 0, 1

Hull2Length = -10.5, 5.5, 9
Hull2Width = 2.75, 2.75
Hull2Height = 3
Sail2Offset = 0, 10
Sail2Length = 10, 19
Sail2Height = 20, 20
Sail2Type = 0, 1

Gun1Pos0 = 2.8, 3.2, 2
Gun1Pos1 = 2.8, 3.2, 0
Gun1Pos2 = 2.8, 3.2, -2
Gun1Pos3 = 2.8, 3.2, -4

Gun2Pos0 = 2.8, 3.2, 2
Gun2Pos1 = 2.8, 3.2, 0
Gun2Pos2 = 2.8, 3.2, -2
Gun2Pos3 = 2.8, 3.2, -4
Gun2Pos4 = 2.8, 3.2, -8
Gun2Pos5 = 2.8, 3.2, -10
Gun2Pos6 = 2.8, 3.2, -12

CapacityLoss1 = 80
CapacityLoss2 = 160

; -----------------------------------------------------------------------------
; Kogge - Vascello
; -----------------------------------------------------------------------------
[Ship02]
Capacity = 1900
Vmin = 18
Vmax = 30
Wendig = 100
Fluss = 3
Ausbau = 2
MaxHp = 125000
MaxSailHp = 125000
Goods = 0, 1, 0, 3, 1, 3, 1, 3, 1, 3
Costs = 1
MatCosts = 1 ; Materialkosten der Kogge in GS
BattleAsset = kogge
SeaMapAsset = kogge_wm
DailyCosts = 1
Initial = 1

SailType0 = 0
SailTrans0 = refl_0
SailType1 = 1
SailTrans1 = refl_1

Hull0Length = -12.5, 5.5, 13.5
Hull0Width = 2.75, 4.25
Hull0Height = 5
Sail0Offset = 0, 8
Sail0Length = 16, 16
Sail0Height = 24, 24
Sail0Type = 0, 1

Hull1Length = -12.5, 5.5, 13.5
Hull1Width = 2.75, 4.25
Hull1Height = 5
Sail1Offset = 0, 8
Sail1Length = 16, 16
Sail1Height = 24, 24
Sail1Type = 0, 1

Hull2Length = -12.5, 5.5, 13.5
Hull2Width = 2.75, 4.25
Hull2Height = 5
Sail2Offset = 0, 8
Sail2Length = 16, 16
Sail2Height = 24, 24
Sail2Type = 0, 1

Gun1Pos0 = 2.8, 3.2, 2
Gun1Pos1 = 2.8, 3.2, 0
Gun1Pos2 = 2.8, 3.2, -2
Gun1Pos3 = 2.8, 3.2, -4
Gun1Pos4 = 2.8, 3.2, -6
Gun1Pos5 = 2.8, 3.2, -8

Gun2Pos0 = 2.8, 3.2, 2
Gun2Pos1 = 2.8, 3.2, 1
Gun2Pos2 = 2.8, 3.2, -1
Gun2Pos3 = 2.8, 3.2, -2
Gun2Pos4 = 2.8, 3.2, -3
Gun2Pos5 = 2.8, 3.2, -4
Gun2Pos6 = 2.8, 3.2, -5
Gun2Pos7 = 2.8, 3.2, -6
Gun2Pos8 = 2.8, 3.2, -7
Gun2Pos9 = 2.8, 3.2, -8

CapacityLoss1 = 120
CapacityLoss2 = 240

; -----------------------------------------------------------------------------
; Holk - Galeone
; -----------------------------------------------------------------------------
[Ship03]
Capacity = 2650
Vmin = 16
Vmax = 30
Wendig = 100
Fluss = 1
Ausbau = 2
MaxHp = 160000
MaxSailHp = 160000
Goods = 0, 1, 1, 1, 1, 1, 1, 1, 1, 1
Costs = 2
MatCosts = 1 ; Materialkosten des Holks in GS
BattleAsset = holk
SeaMapAsset = holk_wm
DailyCosts = 1

SailType0 = 0
SailTrans0 = refl_0
SailType1 = 1
SailTrans1 = refl_2
SailType2 = 0
SailTrans2 = refl_1
SailType3 = 1
SailTrans3 = refl_3

Hull0Length = -18.0, 8.0, 13.5
Hull0Width = 4.0, 4.25
Hull0Height = 5
Sail0Offset = 6, -4, 11
Sail0Length = 10, 16, 26
Sail0Height = 22, 22, 22
Sail0Type = 0, 0, 1

Hull1Length = -18.0, 8.0, 13.5
Hull1Width = 4.0, 4.25
Hull1Height = 5
Sail1Offset = 6, -4, 11
Sail1Length = 10, 16, 26
Sail1Height = 22, 22, 22
Sail1Type = 0, 0, 1

Hull2Length = -18.0, 8.0, 13.5
Hull2Width = 4.0, 4.25
Hull2Height = 5
Sail2Offset = 6, -4, 11
Sail2Length = 10, 16, 26
Sail2Height = 22, 22, 22
Sail2Type = 0, 0, 1

Gun1Pos0 = 2.8, 3.2, 2
Gun1Pos1 = 2.8, 3.2, 0
Gun1Pos2 = 2.8, 3.2, -2
Gun1Pos3 = 2.8, 3.2, -4
Gun1Pos4 = 2.8, 3.2, -6
Gun1Pos5 = 2.8, 3.2, -8
Gun1Pos6 = 2.8, 3.2, -10

Gun2Pos0 = 2.8, 3.2, 2
Gun2Pos1 = 2.8, 3.2, 1
Gun2Pos2 = 2.8, 3.2, -1
Gun2Pos3 = 2.8, 3.2, -2
Gun2Pos4 = 2.8, 3.2, -3
Gun2Pos5 = 2.8, 3.2, -4
Gun2Pos6 = 2.8, 3.2, -5
Gun2Pos7 = 2.8, 3.2, -6
Gun2Pos8 = 2.8, 3.2, -7
Gun2Pos9 = 2.8, 3.2, -8
Gun2Pos10 = 2.8, 3.2, -9
Gun2Pos11 = 2.8, 3.2, -10

CapacityLoss1 = 140
CapacityLoss2 = 280

; -----------------------------------------------------------------------------
; Hansekogge
; -----------------------------------------------------------------------------
[Ship04]
Capacity = 1000
Vmin = 16
Vmax = 24
Wendig = 60
Fluss = 1
Ausbau = 0
MaxHp = 250000
MaxSailHp = 250000
Goods = 0, 200, 3, 50, 8, 50, 10, 50, 15, 50
Costs = 50000
MatCosts = 30000 ; Materialkosten der Hansekogge in GS
BattleAsset = hansekogge
SeaMapAsset = hansekogge_wm
DailyCosts = 100

SailType0 = 0
SailTrans0 = refl_0
SailType1 = 1
SailTrans1 = refl_1

SailType2 = 0
SailTrans2 = refl_2
SailType3 = 1
SailTrans3 = refl_3

SailType4 = 3
SailTrans4 = refl_4

Hull0Length = -12.5, 5.5, 13.5
Hull0Width = 2.75, 4.25
Hull0Height = 5
Sail0Offset = 0, 8
Sail0Length = 16, 16
Sail0Height = 24, 24
Sail0Type = 0, 1

; -----------------------------------------------------------------------------
; Flusskogge
; -----------------------------------------------------------------------------
[Ship05]
Capacity = 1000
Vmin = 16
Vmax = 23
Wendig = 70
Fluss = 2
Ausbau = 0
MaxHp = 250000
MaxSailHp = 250000
Goods = 0, 200, 3, 50, 8, 50, 10, 50, 15, 50
Costs = 50000
MatCosts = 30000 ; Materialkosten der Flusskogge in GS
BattleAsset = riverkogge
SeaMapAsset = riverkogge_wm
DailyCosts = 100

SailType0 = 0
SailTrans0 = refl_0
SailType1 = 1
SailTrans1 = refl_1
SailType2 = 3
SailTrans2 = refl_2

Hull0Length = -10.5, 5.5, 9
Hull0Width = 2.75, 2.75
Hull0Height = 3
Sail0Offset = 0, 10
Sail0Length = 10, 19
Sail0Height = 20, 20
Sail0Type = 0, 1

; -----------------------------------------------------------------------------
; Kraveel- Caracca
; -----------------------------------------------------------------------------
[Ship06]
Capacity = 4000
Vmin = 24
Vmax = 35
Wendig = 100
Fluss = 1
Ausbau = 2
MaxHp = 500000
MaxSailHp = 500000
Goods = 0, 4, 3, 1, 8, 1, 1, 1, 1, 1
Costs = 1
MatCosts = 1 ; Materialkosten der Karavelle in GS
BattleAsset = kraveel
SeaMapAsset = kraveel_wm
DailyCosts = 1

SailType0 = 0
SailTrans0 = refl_0
SailType1 = 1
SailTrans1 = refl_2
SailType2 = 0
SailTrans2 = refl_1
SailType3 = 1
SailTrans3 = refl_3
SailType4 = 0
SailTrans4 = refl_4
SailType5 = 1
SailTrans5 = refl_5
SailType6 = 0
SailTrans6 = refl_8
SailType7 = 1
SailTrans7 = refl_9
SailType8 = 0
SailTrans8 = refl_12
SailType9 = 1
SailTrans9 = refl_13
SailType10 = 0
SailTrans10 = refl_14
SailType11 = 1
SailTrans11 = refl_15

Hull0Length = -18.0, 8.0, 13.5
Hull0Width = 4.0, 4.25
Hull0Height = 5
Sail0Offset = 6, -4, 11
Sail0Length = 10, 16, 26
Sail0Height = 22, 22, 22
Sail0Type = 0, 0, 1

Hull1Length = -18.0, 8.0, 13.5
Hull1Width = 4.0, 4.25
Hull1Height = 5
Sail1Offset = 6, -4, 11
Sail1Length = 10, 16, 26
Sail1Height = 22, 22, 22
Sail1Type = 0, 0, 1

Hull2Length = -18.0, 8.0, 13.5
Hull2Width = 4.0, 4.25
Hull2Height = 5
Sail2Offset = 6, -4, 11
Sail2Length = 10, 16, 26
Sail2Height = 22, 22, 22
Sail2Type = 0, 0, 1

Gun1Pos0 = 2.8, 3.2, 2
Gun1Pos1 = 2.8, 3.2, 0
Gun1Pos2 = 2.8, 3.2, -2
Gun1Pos3 = 2.8, 3.2, -4
Gun1Pos4 = 2.8, 3.2, -6
Gun1Pos5 = 2.8, 3.2, -8
Gun1Pos6 = 2.8, 3.2, -10

Gun2Pos0 = 2.8, 3.2, 2
Gun2Pos1 = 2.8, 3.2, 1
Gun2Pos2 = 2.8, 3.2, -1
Gun2Pos3 = 2.8, 3.2, -2
Gun2Pos4 = 2.8, 3.2, -3
Gun2Pos5 = 2.8, 3.2, -4
Gun2Pos6 = 2.8, 3.2, -5
Gun2Pos7 = 2.8, 3.2, -6
Gun2Pos8 = 2.8, 3.2, -7
Gun2Pos9 = 2.8, 3.2, -8
Gun2Pos10 = 2.8, 3.2, -9
Gun2Pos11 = 2.8, 3.2, -10

CapacityLoss1 = 140
CapacityLoss2 = 280

; -----------------------------------------------------------------------------
; SpecialEdition ship
; -----------------------------------------------------------------------------
[Ship07]
Capacity = 500
Vmin = 16
Vmax = 24
Wendig = 80
Fluss = 3
Ausbau = 2
MaxHp = 125000
MaxSailHp = 125000
Goods = 0, 40, 3, 10, 8, 10, 10, 10, 15, 10
Costs = 10000
MatCosts = 6000 ; Materialkosten der Kogge in GS
BattleAsset = kogge_special
SeaMapAsset = kogge_wm
DailyCosts = 20
Initial = 0

SailType0 = 0
SailTrans0 = refl_0
SailType1 = 1
SailTrans1 = refl_1

Hull0Length = -12.5, 5.5, 13.5
Hull0Width = 2.75, 4.25
Hull0Height = 5
Sail0Offset = 0, 8
Sail0Length = 16, 16
Sail0Height = 24, 24
Sail0Type = 0, 1

Hull1Length = -12.5, 5.5, 13.5
Hull1Width = 2.75, 4.25
Hull1Height = 5
Sail1Offset = 0, 8
Sail1Length = 16, 16
Sail1Height = 24, 24
Sail1Type = 0, 1

Hull2Length = -12.5, 5.5, 13.5
Hull2Width = 2.75, 4.25
Hull2Height = 5
Sail2Offset = 0, 8
Sail2Length = 16, 16
Sail2Height = 24, 24
Sail2Type = 0, 1

Gun1Pos0 = 2.8, 3.2, 2
Gun1Pos1 = 2.8, 3.2, 0
Gun1Pos2 = 2.8, 3.2, -2
Gun1Pos3 = 2.8, 3.2, -4
Gun1Pos4 = 2.8, 3.2, -6
Gun1Pos5 = 2.8, 3.2, -8

Gun2Pos0 = 2.8, 3.2, 2
Gun2Pos1 = 2.8, 3.2, 1
Gun2Pos2 = 2.8, 3.2, -1
Gun2Pos3 = 2.8, 3.2, -2
Gun2Pos4 = 2.8, 3.2, -3
Gun2Pos5 = 2.8, 3.2, -4
Gun2Pos6 = 2.8, 3.2, -5
Gun2Pos7 = 2.8, 3.2, -6
Gun2Pos8 = 2.8, 3.2, -7
Gun2Pos9 = 2.8, 3.2, -8

CapacityLoss1 = 120
CapacityLoss2 = 240
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